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Boneworks brings an unprecedented sense of realism to VR



Until I played Boneworks, I never knew how much fun the simple act of gripping and holding something was (get your mind out of the gutter, you!). Holding and gripping things is something we do every day; from this morning’s coffee cup to the mobile phone you might be reading this article on. Gripping and holding objects is second nature to most of us and as such it’s not really something that the average person would stop their day to think about.

When it comes to VR games though, the act of gripping and holding objects is often simplified compared to real life. Normally, the item will teleport to your hands when you reach out to grab it and then it’ll sit there, locked into the exact place the game’s designers wants it to be. Not so with Boneworks though. Items will still fly to your hands Force Pull style if you reach at them from a distance but after that? Well things change in a way that makes Boneworks one of the most realistic feeling VR games I’ve ever played.

You see, Boneworks has this really clever way of using both the grip and trigger buttons on your controller to allow you to hold things either tightly or loosely. This means it’s possible to slide your fingers up and down the handle of a sledgehammer to find the optimal swing point to deliver a cracking blow, or to twist a hammer around in your fist so you can use either the blunt end or claw to attack your foes. It’s such a simple thing, but it feels like a game-changer in VR.

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