It’s been nearly two years since the first chapter of Undertale’s sequel was released, and understandably, you might be wondering how the rest of Deltarune’s development is coming along. Thanks to a development update from creator Toby Fox, now we know.
The blog post explains that while the sequel is due to release in chapters, Deltarune has been more difficult to make than Undertale: the graphics and systems are more complicated, the plot has been harder to tie together, and it contains significantly more content than Undertale. Fox also spent time investigating alternative engines for the game, which he used for Chapter 1, before deciding to go back to GameMaker. To make matters worse, Fox has also been suffering with wrist pain, which recently got so bad he had to use voice-to-text instead of a keyboard.
All in all, there were a fair few reasons for the slower pace, but it’s not all bad news: Fox has completed readable outlines for every chapter in the game, “including first-pass dialogue for almost all the cutscenes [and] examples of the music.” Work on creating the second chapter only began in May this year, yet Fox thinks a lot of progress has been made in this time – while using Chapter 2 as a base will speed up the development of future chapters.