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No Man's Sky Beyond brings a universe of fun to PSVR, but not without some compromise

The free No Man’s Sky Beyond update launched this week and with it came VR support for PC and PS4 versions of Hello Games’ infinite survival sim. This is an update that I, and countless other VR enthusiasts, have been looking forward to for a long time, but now it’s finally here, how good actually is it? In this week’s episode of Ian’s VR Corner, which you can find just below these words, I bring you my first impressions of my launch day experiences of No Man’s Sky Beyond on PSVR.

The first impressions in this video and post are based on about 6 hours of play, which took place on the day the No Man’s Sky Beyond update was released. As it stands, the criticisms (and praise!) in this video are currently still valid, but as Hello Games is already hard at work releasing hot fixes, the things I experienced and pinpoint in this post may be subject to change in the future.

My main issue with the update, if you haven’t already guessed by the sub-header of this post, is the blurriness of the visuals. I played on a PS4 Pro and the intensity of the blur was pretty jarring to say the least. I’ve seen quite a few people on the internet saying that the blur isn’t that bad but I don’t know. Maybe I’m just being overly fussy, but I honestly was a bit taken aback by just how noticeable it was. Distant objects appear on the horizon like muddy blobs and anything more than a meter away from your avatar is noticeably soft. While my brain slowly tuned out the blur to a degree, my eyes were strained enough trying to focus on things that long periods of play resulted in headaches – a rarity for me in VR.

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