Forget the loot box controversy, my biggest disappointment when it came to Star Wars Battlefront 2 was the lack of a dedicated VR mode. After the excellent, but rather brief Rogue One: VR Mission was included in the PS4 version of Star Wars Battlefront, I was fully expecting a bigger and better VR campaign in the sequel.
Sadly that wasn’t to be, but where EA failed, an incredibly talented VR researcher and software developer from Utah University has picked up the slack. Project Stardust: X-Wing VR is the brainchild of Dylan Stout who spent his Autumn term in 2018 developing a VR experience for a study into Virtual Reality Sickness. Over time and with the help of a few friends, this experience has slowly morphed into a fully fledged, PC VR remake of the 1983 Star Wars arcade game, which follows Luke Skywalker in his X-Wing, Red 5 as he attempts to blow up the Death Star during the Battle of Yavin.
You can watch me play through the latest build of the game, which features dogfighting in space, turret clearing over the surface of the Death Star and of course the famous Trench Run in this week’s Ian’s VR Corner. Oh and I also create a rather bizarre bug that slams my X-Wing into reverse at a pivotal moment. Because of course I do.